![]() ![]() There is virtually no music, and it really is the atmosphere that gets you. The sound design is simple, yet effective. The black-and-white style works perfectly for the feel of this game. LIMBO is a very beautiful, albeit often horrific game. ![]() I ended up with 4, and that’s good enough for me. This might be useful in case you want to snag one of the 13 available Steam achievements, assuming the game allows you to snag them piecemeal rather than from a full playthrough. Once you finish, you can go back to any of those points and replay a section. It also provides you with checkpoints should you need to turn it off and come back at a later time (in my case, 2 years later). ![]() Luckily the game also auto-saves at numerous points and lives are infinite, so be ready to die over and over as you attempt to complete certain sections. If I’m not enjoying myself in some fashion, then why play at all? Yes, sometimes that happens when things get tough, but I like to have a decent time while I play. Besides, I didn’t want to be frustrated while playing. Turned out I needed two boxes, and had to go to another area I didn’t know existed to get the second. I’m glad I did in a few instances - at one point I was trying to figure out a puzzle with only one box, which made no sense to me. I admit, I got impatient on a few remaining puzzles, and rather than get frustrated or shut the game down, I simply turned to smarter minds at YouTube. Placing boxes in the right areas to climb, pulling levers at specific instances to swap gravity power and float your way past massive saw blades, or timing a jump just right so you avoid getting smashed by a rolling boulder or electrocuted by a floor. The bulk of the game is puzzle-solving, or having some damn good timing. To note, I played on a controller, but you can also use a mouse and keyboard if you prefer. As the character (who remains unnamed), you can jump, climb, push and pull objects, and walk/run depending on how far you’re pushing the stick. Although there are times in the industrial section of the game when the entire screen will shift and twist based on what buttons you need to press or levers you pull - not to mention the occasional brain-controlling grub that will force you to walk in whatever direction you might be facing at the time. You start on the left and make your way to the right. The developers apparently decided to keep it simple with this game, as it’s crafted as a 2D side-scrolling platformer. There’s even an achievement to complete the game with five or less deaths (good luck with that). But your goal is not to die - a difficult feat, considering pretty much everything is either directly or indirectly out to kill you. Maybe there was a city here once, with electric HOTEL signs still snapping their neon lights, everything in disrepair. You begin by waking in a forest before going on a journey that takes you past giant spiders and rickety trees into industrial areas with electric rails, buzzsaws, and gravity switches. ![]() What is LIMBO? Why are you here? What happened to your sister? Who knows? Then again, the game itself is simple, relatively speaking. It’s simple, but leaves you with a lot of questions. It’s meant to tell potential players what the game is about. The Premise: Uncertain of his sister’s fate, a boy enters LIMBO.ĭiscussion: The premise above is taken straight from the game’s Steam page. I figured now was as good a time as any, since as with Hollow Knight, I had a sliver of work left to do. I’d turned off my game in 2017 to go eat something - and never finished. Why I Chose It: I remembered that I’d never finished LIMBO, a fantastically atmospheric game with stunning visuals, despite being done wholly in black and white. Platform: PC (available on numerous other platforms) In the aftermath of that choice, I played something else. For now I’ll lay that story aside and reveal it when I either finish the game or fail miserably in my resolution. Initially I started out with Hollow Knight, a choice that I sort of came to regret for a variety of reasons. Though to be fair, Erin is doing far better than I am, especially since my resolution was to play a minimum of 3 games. Given that 2020 is only a handful of months away, I think it’s safe to say that neither of us is doing too well. Our resolutions? To whittle that number down to something much smaller. For the year of 2019, both Erin and I have come to realize that we have way too many games hanging out in our Steam library that we still haven’t played. ![]()
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